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mitkCUDADecomposedIsosurfaceVRScene Class Reference

mitkCUDADecomposedIsosurfaceVRScene - a 3D scene to display isosurfaces from volume datasets, for large data. Accelerated with the CUDA interface. More...

#include <mitkCUDADecomposedIsosurfaceVRScene.h>

Inherits mitkVis2Scene3D.

Inheritance diagram for mitkCUDADecomposedIsosurfaceVRScene:

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Collaboration diagram for mitkCUDADecomposedIsosurfaceVRScene:

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List of all members.

Public Member Functions

virtual void RenderGL ()
void SetData (mitkICVolume *data)
void SetDataModified ()
void SetBackGroundColor (float r, float g, float b)
void GetBackGroundColor (float &r, float &g, float &b)
void SetIsovalue (float isovalue)
float GetIsovalue ()
void SetLightDirection (float x, float y, float z)
void GetLightDirection (float &x, float &y, float &z)
void SetLightIntensity (float intensity)
void SetLightColor (float r, float g, float b)
void SetAmbient (float value)
float GetAmbient ()
void SetDiffuse (float value)
float GetDiffuse ()
void SetSpecular (float value)
float GetSpecular ()
void SetSpecularPower (float value)
float GetSpecularPower ()
void SetDensityFactor (float densityFactor)
float GetDensityFactor ()
mitkRGBATransferFunction1DGetTransferFunction ()
void SetTransferFunction (mitkRGBATransferFunction1D *tf)
void RotateLightDirection (bool turnOn)
virtual void OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos)
void BeginAddPeelingWidget ()
int GetCurrentWidgetLayerNumber ()
void SetCurrentWidgetLayerNumber (int number)
void RemoveCurrentPeelingWidget ()
void SetCroppingBounds (const float CroppingBounds[6])
void GetCroppingBounds (float CroppingBounds[6])

Detailed Description

mitkCUDADecomposedIsosurfaceVRScene - a 3D scene to display isosurfaces from volume datasets, for large data. Accelerated with the CUDA interface.

mitkCUDADecomposedIsosurfaceVRScene is a 3D scene to display isosurfaces from volume datasets, for large data. Accelerated with the CUDA interface.


Member Function Documentation

void mitkCUDADecomposedIsosurfaceVRScene::BeginAddPeelingWidget  ) 
 

Add a peeling widget into the scene

float mitkCUDADecomposedIsosurfaceVRScene::GetAmbient  ) 
 

Get the ambient factor of the material of the isosurface

Returns:
Return The ambient factor of the material of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::GetBackGroundColor float &  r,
float &  g,
float &  b
 

Return the background color of the scene

Parameters:
r Return the red component of the background color.
g Return the green component of the background color.
b Return the blue component of the background color.

void mitkCUDADecomposedIsosurfaceVRScene::GetCroppingBounds float  CroppingBounds[6]  ) 
 

Get the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

int mitkCUDADecomposedIsosurfaceVRScene::GetCurrentWidgetLayerNumber  ) 
 

See how many layers does the current peeling widget peel.

float mitkCUDADecomposedIsosurfaceVRScene::GetDensityFactor  ) 
 

Get the density factor used in the coloring of the isosurface

Returns:
Return The density factor used in the coloring of the isosurface

float mitkCUDADecomposedIsosurfaceVRScene::GetDiffuse  ) 
 

Get the diffuse factor of the material of the isosurface

Returns:
Return The diffuse factor of the material of the isosurface

float mitkCUDADecomposedIsosurfaceVRScene::GetIsovalue  ) 
 

Get the isovalue of the isosurface to be displayed.

Returns:
Return the isovalue.

void mitkCUDADecomposedIsosurfaceVRScene::GetLightDirection float &  x,
float &  y,
float &  z
 

Return the light direction

Parameters:
x Return the x component of the light direction.
y Return the y component of the light direction.
z Return the z component of the light direction.

float mitkCUDADecomposedIsosurfaceVRScene::GetSpecular  ) 
 

Get the specular factor of the material of the isosurface

Returns:
Return The specular factor of the material of the isosurface

float mitkCUDADecomposedIsosurfaceVRScene::GetSpecularPower  ) 
 

Get the specular power of the material of the isosurface

Returns:
Return The specular power of the material of the isosurface

mitkRGBATransferFunction1D* mitkCUDADecomposedIsosurfaceVRScene::GetTransferFunction  ) 
 

Get the transfer function

Returns:
Return the transfer function.

virtual void mitkCUDADecomposedIsosurfaceVRScene::OnMouseDown int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse pressed event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDADecomposedIsosurfaceVRScene::OnMouseMove bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse moved event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDADecomposedIsosurfaceVRScene::OnMouseUp int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse released event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkCUDADecomposedIsosurfaceVRScene::RemoveCurrentPeelingWidget  ) 
 

Set how many layers does the current peeling widget peel.

virtual void mitkCUDADecomposedIsosurfaceVRScene::RenderGL  )  [virtual]
 

The Interface for handling the render event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkCUDADecomposedIsosurfaceVRScene::RotateLightDirection bool  turnOn  ) 
 

Turn this on to enter the light rotation interaction mode.

Parameters:
Whether turn the light rotation mode on.

void mitkCUDADecomposedIsosurfaceVRScene::SetAmbient float  value  ) 
 

Set the ambient factor of the material of the isosurface

Parameters:
value The ambient factor of the material of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::SetBackGroundColor float  r,
float  g,
float  b
 

Set the background color of the scene

Parameters:
r Specify the red component of the background color.
g Specify the green component of the background color.
b Specify the blue component of the background color.

void mitkCUDADecomposedIsosurfaceVRScene::SetCroppingBounds const float  CroppingBounds[6]  ) 
 

Set the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

void mitkCUDADecomposedIsosurfaceVRScene::SetCurrentWidgetLayerNumber int  number  ) 
 

Set how many layers does the current peeling widget peel.

void mitkCUDADecomposedIsosurfaceVRScene::SetData mitkICVolume data  ) 
 

Set the data object to be rendered

Parameters:
data The data object to be rendered.

void mitkCUDADecomposedIsosurfaceVRScene::SetDataModified  ) 
 

Tell the scene the data is modified when any modification is done to the data object

void mitkCUDADecomposedIsosurfaceVRScene::SetDensityFactor float  densityFactor  ) 
 

Set the density factor used in the coloring of the isosurface

Parameters:
densityFactor The density factor used in the coloring of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::SetDiffuse float  value  ) 
 

Set the diffuse factor of the material of the isosurface

Parameters:
value The diffuse factor of the material of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::SetIsovalue float  isovalue  ) 
 

Set the isovalue of the isosurface to be displayed.

Parameters:
isovalue The isovalue.

void mitkCUDADecomposedIsosurfaceVRScene::SetLightColor float  r,
float  g,
float  b
 

Set the color of the light source

Parameters:
r Specify the red component of the light source color.
g Specify the green component of the light source color.
b Specify the blue component of the light source color.

void mitkCUDADecomposedIsosurfaceVRScene::SetLightDirection float  x,
float  y,
float  z
 

Set the light direction

Parameters:
x Specify the x component of the light direction.
y Specify the y component of the light direction.
z Specify the z component of the light direction.

void mitkCUDADecomposedIsosurfaceVRScene::SetLightIntensity float  intensity  ) 
 

Set the light's intensity

Parameters:
intensity Light's intensity

void mitkCUDADecomposedIsosurfaceVRScene::SetSpecular float  value  ) 
 

Set the specular factor of the material of the isosurface

Parameters:
value The specular factor of the material of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::SetSpecularPower float  value  ) 
 

Set the specular power of the material of the isosurface

Parameters:
value The specular power of the material of the isosurface

void mitkCUDADecomposedIsosurfaceVRScene::SetTransferFunction mitkRGBATransferFunction1D tf  ) 
 

Set the transfer function

Parameters:
tf The transfer function.


The documentation for this class was generated from the following file:
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