#include <mitkVolumeRendererRayCasting.h>
Inherits mitkVolumeRenderer.
Inheritance diagram for mitkVolumeRendererRayCasting:
mitkVolumeRendererRayCasting is a concrete volume renderer for rendering a volume. Some codes are borrowed from VTK, and please see the copyright at end.
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Set sample distances auto-adjusting off. |
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Set sample distances auto-adjusting on. |
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Get whether to auto-adjust the sample distances.
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Get the gradient shader
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Get the gradient estimator used to estimate normals
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Get gradient magnitude bias.
Reimplemented from mitkVolumeRenderer. |
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Get gradient magnitude scale.
Reimplemented from mitkVolumeRenderer. |
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Get the sample distance in the image plane.
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Get the maximum value of the sample distance in the image plane.
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Get the minimum value of the sample distance in the image plane.
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Get the intermix intersecting geometry value
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Get the maximum sample distance in the image plane.
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Get the maximum value of the maximum sample distance in the image plane.
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Get the minimum value of the maximum sample distance in the image plane.
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Get the minimum sample distance in the image plane.
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Get the maximum value of the minimum sample distance in the image plane.
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Get the minimum value of the minimum sample distance in the image plane.
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Get the sample distance in the ray direction.
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Get the volume ray cast function.
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Set IntermixIntersectingGeometry to off |
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Set IntermixIntersectingGeometry to on |
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Print the necessary information about this object for the debugging purpose.
Reimplemented from mitkVolumeRenderer. |
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Internal method. Don't call it directly. Implements mitkVolumeRenderer. |
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Set whether to auto-adjust the sample distances.
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Set the gradient estimator used to estimate normals
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Set the sample distance in the image plane.
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If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays.
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Set the maximum value of the sample distance in the image plane.
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Set the minimum value of the sample distance in the image plane.
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Set the sample distance in the ray direction.
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Set the volume ray cast function. This is used to process values found along the ray to compute a final pixel value.
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