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mitkCUDASegmentedVRScene Class Reference

mitkCUDASegmentedVRScene - a 3D scene for shaded semi-transparent rendering from segmented volume datasets. Accelerated with the CUDA interface. More...

#include <mitkCUDASegmentedVRScene.h>

Inherits mitkVis2Scene3D.

Inheritance diagram for mitkCUDASegmentedVRScene:

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Collaboration diagram for mitkCUDASegmentedVRScene:

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List of all members.

Public Member Functions

virtual void RenderGL ()
void SetData (mitkICVolume *data)
void SetMaskVolume (mitkICVolume *data)
mitkICVolumeGetMaskVolume ()
void SetDataModified ()
void SetMaskModified ()
void SetBackGroundColor (float r, float g, float b)
void GetBackGroundColor (float &r, float &g, float &b)
mitkRGBATransferFunction1DGetTransferFunction (int index)
void SetTransferFunction (int index, mitkRGBATransferFunction1D *tf)
void SetStdSampleDistance (float stdSampleDistance)
float GetStdSampleDistance ()
void SetShade (bool shade)
bool GetShade ()
void ShadeOn ()
void ShadeOff ()
void SetLightDirection (float x, float y, float z)
void GetLightDirection (float &x, float &y, float &z)
void SetLightIntensity (float intensity)
void SetLightColor (float r, float g, float b)
void SetAmbient (float value)
float GetAmbient ()
void SetDiffuse (float value)
float GetDiffuse ()
void SetSpecular (float value)
float GetSpecular ()
void SetSpecularPower (float value)
float GetSpecularPower ()
void RotateLightDirection (bool turnOn)
virtual void OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos)
void SetIllustrativeShading (int illustrative)
bool GetIllustrativeShading ()
void SetCroppingBounds (const float CroppingBounds[6])
void GetCroppingBounds (float CroppingBounds[6])

Detailed Description

mitkCUDASegmentedVRScene - a 3D scene for shaded semi-transparent rendering from segmented volume datasets. Accelerated with the CUDA interface.

mitkCUDASegmentedVRScene is a 3D scene for shaded semi-transparent rendering from segmented volume datasets. Accelerated with the CUDA interface. mitkCUDASegmentedVRScene needs a container subclasses from mitkSceneContainer. You can use mitkGLWindow for the container, or implement your own container.


Member Function Documentation

float mitkCUDASegmentedVRScene::GetAmbient  ) 
 

Get the ambient factor of the material of the isosurface

Returns:
Return The ambient factor of the material of the isosurface

void mitkCUDASegmentedVRScene::GetBackGroundColor float &  r,
float &  g,
float &  b
 

Return the background color of the scene

Parameters:
r Return the red component of the background color.
g Return the green component of the background color.
b Return the blue component of the background color.

void mitkCUDASegmentedVRScene::GetCroppingBounds float  CroppingBounds[6]  ) 
 

Get the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

float mitkCUDASegmentedVRScene::GetDiffuse  ) 
 

Get the diffuse factor of the material of the isosurface

Returns:
Return The diffuse factor of the material of the isosurface

bool mitkCUDASegmentedVRScene::GetIllustrativeShading  ) 
 

Get the illustrative shading status

Returns:
: Return the illustrative shading status.

void mitkCUDASegmentedVRScene::GetLightDirection float &  x,
float &  y,
float &  z
 

Return the light direction

Parameters:
x Return the x component of the light direction.
y Return the y component of the light direction.
z Return the z component of the light direction.

mitkICVolume* mitkCUDASegmentedVRScene::GetMaskVolume  ) 
 

Get the mask of the segmentation of the dataset

Returns:
Return the mask of the segmentation of the dataset

bool mitkCUDASegmentedVRScene::GetShade  ) 
 

Get the shading status

Returns:
Return the shading status.

float mitkCUDASegmentedVRScene::GetSpecular  ) 
 

Get the specular factor of the material of the isosurface

Returns:
Return The specular factor of the material of the isosurface

float mitkCUDASegmentedVRScene::GetSpecularPower  ) 
 

Get the specular power of the material of the isosurface

Returns:
Return The specular power of the material of the isosurface

float mitkCUDASegmentedVRScene::GetStdSampleDistance  ) 
 

Get the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Returns:
Return the standard sample distance

mitkRGBATransferFunction1D* mitkCUDASegmentedVRScene::GetTransferFunction int  index  ) 
 

Get the transfer function

Returns:
Return the transfer function.

virtual void mitkCUDASegmentedVRScene::OnMouseDown int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse pressed event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDASegmentedVRScene::OnMouseMove bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse moved event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDASegmentedVRScene::OnMouseUp int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse released event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDASegmentedVRScene::RenderGL  )  [virtual]
 

The Interface for handling the render event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkCUDASegmentedVRScene::RotateLightDirection bool  turnOn  ) 
 

Turn this on to enter the light rotation interaction mode.

Parameters:
Whether turn the light rotation mode on.

void mitkCUDASegmentedVRScene::SetAmbient float  value  ) 
 

Set the ambient factor of the material of the isosurface

Parameters:
value The ambient factor of the material of the isosurface

void mitkCUDASegmentedVRScene::SetBackGroundColor float  r,
float  g,
float  b
 

Set the background color of the scene

Parameters:
r Specify the red component of the background color.
g Specify the green component of the background color.
b Specify the blue component of the background color.

void mitkCUDASegmentedVRScene::SetCroppingBounds const float  CroppingBounds[6]  ) 
 

Set the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

void mitkCUDASegmentedVRScene::SetData mitkICVolume data  ) 
 

Set the data object to be rendered

Parameters:
data The data object to be rendered.

void mitkCUDASegmentedVRScene::SetDataModified  ) 
 

Tell the scene the data is modified when any modification is done to the data object

void mitkCUDASegmentedVRScene::SetDiffuse float  value  ) 
 

Set the diffuse factor of the material of the isosurface

Parameters:
value The diffuse factor of the material of the isosurface

void mitkCUDASegmentedVRScene::SetIllustrativeShading int  illustrative  ) 
 

Turn on or turn off illustrative shading.

Parameters:
shade,: The illustrative shading status.

void mitkCUDASegmentedVRScene::SetLightColor float  r,
float  g,
float  b
 

Set the color of the light source

Parameters:
r Specify the red component of the light source color.
g Specify the green component of the light source color.
b Specify the blue component of the light source color.

void mitkCUDASegmentedVRScene::SetLightDirection float  x,
float  y,
float  z
 

Set the light direction

Parameters:
x Specify the x component of the light direction.
y Specify the y component of the light direction.
z Specify the z component of the light direction.

void mitkCUDASegmentedVRScene::SetLightIntensity float  intensity  ) 
 

Set the light's intensity

Parameters:
intensity Light's intensity

void mitkCUDASegmentedVRScene::SetMaskModified  ) 
 

Tell the scene the mask is modified when any modification is done to the mask

void mitkCUDASegmentedVRScene::SetMaskVolume mitkICVolume data  ) 
 

Set the mask of the segmentation of the dataset

Parameters:
mask The mask of the segmentation of the dataset

void mitkCUDASegmentedVRScene::SetShade bool  shade  ) 
 

Turn on or turn off shading.

Parameters:
shade The shading status.

void mitkCUDASegmentedVRScene::SetSpecular float  value  ) 
 

Set the specular factor of the material of the isosurface

Parameters:
value The specular factor of the material of the isosurface

void mitkCUDASegmentedVRScene::SetSpecularPower float  value  ) 
 

Set the specular power of the material of the isosurface

Parameters:
value The specular power of the material of the isosurface

void mitkCUDASegmentedVRScene::SetStdSampleDistance float  stdSampleDistance  ) 
 

Set the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Parameters:
stdSampleDistance The standard sample distance

void mitkCUDASegmentedVRScene::SetTransferFunction int  index,
mitkRGBATransferFunction1D tf
 

Set the transfer function

Parameters:
tf The transfer function.

void mitkCUDASegmentedVRScene::ShadeOff  ) 
 

Turn off shading.

void mitkCUDASegmentedVRScene::ShadeOn  ) 
 

Turn on shading.


The documentation for this class was generated from the following file:
Generated on Tue Feb 25 15:01:53 2014 for MITK (Medical Imaging ToolKit) by  doxygen 1.4.3