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mitkSplatCamera Class Reference

mitkSplatCamera - a camera in 3D scene More...

#include <mitkSplatCamera.h>

Inherits mitkCamera.

Inheritance diagram for mitkSplatCamera:

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List of all members.

Public Member Functions

virtual void PrintSelf (ostream &os)
virtual void Frustum (float left, float right, float bottom, float top, float zNear, float zFar)
virtual void Perspective (float fovy, float aspect, float zNear, float zFar)
void GetPerspectiveMatrix (mitkMatrix *m)
void GetPerspectiveMatrix (float m[16])
const mitkMatrixGetPerspectiveMatrix (void)
void GetNormalizationMatrix (mitkMatrix *m)
void GetNormalizationMatrix (float m[16])
const mitkMatrixGetNormalizationMatrix (void)

Detailed Description

mitkSplatCamera - a camera in 3D scene

mitkSplatCamera is a camera in 3D scene. The only way you can access it is to get a pointer to it by using the member function GetCamera() of mitkScene. Then you can control it through its interface, and the change will affect the image rendered in the scene. This class derives from mitkCamera, and separates projection matrix into perspective matrix and normalization matrix.

Note:
If a mitkVolumeRendererSplatting object is used to render the volume, you should set the scene's camera to be mitkSplatCamera object.
See also:
Please see more information from mitkCamera class.


Member Function Documentation

virtual void mitkSplatCamera::Frustum float  left,
float  right,
float  bottom,
float  top,
float  zNear,
float  zFar
[virtual]
 

Perspective Projection

Reimplemented from mitkCamera.

const mitkMatrix* mitkSplatCamera::GetNormalizationMatrix void   )  [inline]
 

Get the Normalization transform matrix.

void mitkSplatCamera::GetNormalizationMatrix float  m[16]  ) 
 

Get the Normalization transform matrix.

void mitkSplatCamera::GetNormalizationMatrix mitkMatrix m  ) 
 

Get the Normalization transform matrix.

const mitkMatrix* mitkSplatCamera::GetPerspectiveMatrix void   )  [inline]
 

Get the perspective transform matrix.

void mitkSplatCamera::GetPerspectiveMatrix float  m[16]  ) 
 

Get the perspective transform matrix.

void mitkSplatCamera::GetPerspectiveMatrix mitkMatrix m  ) 
 

Get the perspective transform matrix.

virtual void mitkSplatCamera::Perspective float  fovy,
float  aspect,
float  zNear,
float  zFar
[virtual]
 

Perspective Projection

Reimplemented from mitkCamera.

virtual void mitkSplatCamera::PrintSelf ostream &  os  )  [virtual]
 

Print the necessary information about this object for the debugging purpose.

Parameters:
os The specified ostream to output information.

Reimplemented from mitkCamera.


The documentation for this class was generated from the following file:
Generated on Tue Feb 25 15:06:02 2014 for MITK (Medical Imaging ToolKit) by  doxygen 1.4.3