AddObserver(mitkObserver *observer) | mitkObject | |
AddReference() | mitkObject | |
BreakOnError() | mitkObject | [static] |
DebugOff() | mitkObject | [virtual] |
DebugOn() | mitkObject | [virtual] |
Delete() | mitkObject | |
DestroyGL() | mitkSceneBase | [inline, virtual] |
GetAmbient() | mitkGLSLFullVRScene | |
GetBackGroundColor(float &r, float &g, float &b) | mitkGLSLFullVRScene | |
GetClassname() const | mitkObject | [inline, virtual] |
GetDebug() | mitkObject | |
GetDiffuse() | mitkGLSLFullVRScene | |
GetEndoscopy() | mitkVis2Scene3D | [inline] |
GetFovy() const | mitkVis2Scene3D | [inline] |
GetHeight() | mitkSceneBase | [inline] |
GetProjectionMatrix() const | mitkVis2Scene3D | |
GetReferenceCount() | mitkObject | [inline] |
GetRotateRadPerPixel() const | mitkVis2Scene3D | [inline] |
GetRotation() const | mitkVis2Scene3D | [inline] |
GetSampleDistance() | mitkGLSLFullVRScene | |
GetScale() const | mitkVis2Scene3D | [inline] |
GetScaleRatePerPixel() const | mitkVis2Scene3D | [inline] |
GetShade() | mitkGLSLFullVRScene | |
GetSize() | mitkSceneBase | [inline] |
GetSpecular() | mitkGLSLFullVRScene | |
GetSpecularPower() | mitkGLSLFullVRScene | |
GetStdSampleDistance() | mitkGLSLFullVRScene | |
GetTransferFunction() | mitkGLSLFullVRScene | |
GetTranslate(float translate[3]) const | mitkVis2Scene3D | |
GetViewMatrix() const | mitkVis2Scene3D | |
GetViewPort(int *viewport) const | mitkVis2Scene3D | [inline] |
GetWidth() | mitkSceneBase | [inline] |
GetWindowId() | mitkSceneBase | [inline] |
GetZTranslateBase() const | mitkVis2Scene3D | [inline] |
HasUnprocessedMouseMessage() | mitkSceneBase | [inline] |
InitGL() | mitkSceneBase | [inline, virtual] |
IsA(const char *name) | mitkObject | [virtual] |
IsTypeOf(const char *name) | mitkObject | [static] |
MakeCurrent() | mitkSceneBase | [inline] |
Move(float dx, float dy, float dz) | mitkVis2Scene3D | |
MoveTo(float x, float y, float z) | mitkVis2Scene3D | |
OnMouseDown(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos) | mitkGLSLFullVRScene | [virtual] |
OnMouseMove(bool ctrlDown, bool shiftDown, int xPos, int yPos) | mitkGLSLFullVRScene | [virtual] |
OnMouseUp(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos) | mitkGLSLFullVRScene | [virtual] |
OnMouseWheel(bool ctrlDown, bool shiftDown, int xPos, int yPos, int delta) | mitkSceneBase | [inline, virtual] |
Print(ostream &os) | mitkObject | |
PrintSelf(ostream &os) | mitkObject | [virtual] |
RemoveAllObservers() | mitkObject | |
RemoveObserver(mitkObserver *observer) | mitkObject | |
RemoveReference() | mitkObject | |
RenderGL() | mitkGLSLFullVRScene | [virtual] |
ResizeGL(int newX, int newY) | mitkVis2Scene3D | [virtual] |
Roll(float rad) | mitkVis2Scene3D | |
RotateLightDirection(bool turnOn) | mitkGLSLFullVRScene | |
SafeDownCast(mitkObject *o) | mitkObject | [static] |
SetAmbient(float value) | mitkGLSLFullVRScene | |
SetBackGroundColor(float r, float g, float b) | mitkGLSLFullVRScene | |
SetData(mitkICVolume *data) | mitkGLSLFullVRScene | |
SetDataModified() | mitkGLSLFullVRScene | |
SetDebug(unsigned char debugFlag) | mitkObject | |
SetDiffuse(float value) | mitkGLSLFullVRScene | |
SetEndoscopy(bool turnOn) | mitkVis2Scene3D | |
SetFovy(float fovy) | mitkVis2Scene3D | |
SetLightColor(float r, float g, float b) | mitkGLSLFullVRScene | |
SetLightDirection(float x, float y, float z) | mitkGLSLFullVRScene | |
SetLightIntensity(float intensity) | mitkGLSLFullVRScene | |
SetRotateRadPerPixel(float radPerPixel) | mitkVis2Scene3D | [inline] |
SetRotation(const mitkVis2Quaternion &rotation) | mitkVis2Scene3D | |
SetSampleDistance(float sd) | mitkGLSLFullVRScene | |
SetScale(float scale) | mitkVis2Scene3D | |
SetScaleRatePerPixel(float scaleRatePerPixel) | mitkVis2Scene3D | [inline] |
SetShade(bool shade) | mitkGLSLFullVRScene | |
SetSpecular(float value) | mitkGLSLFullVRScene | |
SetSpecularPower(float value) | mitkGLSLFullVRScene | |
SetStdSampleDistance(float stdSampleDistance) | mitkGLSLFullVRScene | |
SetTransferFunction(mitkRGBATransferFunction1D *tf) | mitkGLSLFullVRScene | |
SetTranslate(const float translate[3]) | mitkVis2Scene3D | |
ShadeOff() | mitkGLSLFullVRScene | |
ShadeOn() | mitkGLSLFullVRScene | |
SwapBuffers() | mitkSceneBase | [inline] |
Turn(float dx, float dy) | mitkVis2Scene3D | |
Update() | mitkSceneBase | [inline] |